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Several years later I still find myself looking in from time to time to see if there is a glimmer of hope there may be more done to this epic little game. Fingers crossed. :)

That's awesome to hear Phodis! Is there anything in particular you'd like to see improved or advanced upon? And what aspects of it do you find "epic"?

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Man, sorry I don't frequent this site as much as I should.

I love the simplicity and speed in which the game takes place.  I love the simple miniature 2d fighting sprites I think they are perfect for the tiles they "live" in. It's just a lot of fun to play, that doesn't need a ton of time to enjoy. It would be cool if the dragons were not always the end game goal maybe. Randomized missions would be incredible with perhaps a few extra characters to employ on your journey. Taverns to hire them from with enough coins earned etc.

What about a permanent map for a large adventure?. Keep the randomized game for quick runs, but a large world map with set locations and randomized enemy/treasure and artifact  encounters. An ability to buy a small plot of land to buy a fort etc...for your army to grow would indeed make it Epic~er.  With an end goal, to take back the kingdom so to speak. 

I don't know why I find this little game so good. But I think it has a ton of potential to really expand and be something unique.  

This game doesn't need incredible graphics, it just feels right as it is. That said an expansion of tile types would be cool just for variety. EG: Spreading out the mountain ranges on the "world map", with sparse flat land areas in between. Roving bands of enemies that could be ~bought to join your cause etc..maybe some trainable animals..bears, dogs.

I'm rambling.

A year or so ago I was inspired by your game and as I tinker with Game-maker-studio. I even at one point downloaded the tile set you used, and created a map and had the movement down with my adventurer, but never took it any further. I am a bad programmer lol, but it's fun to mess around with from time to time.

Anyways, if you are bored at any point this would be such a cool project in my humble opinion. I think you have the makings of something really great, and it might even take off. Hey you gotta believe right?!. 

Take care man, and I apologize for the crazy late response.

Glen. 
 

Hey, thank you for the amazing feedback! I originally had a lot of ideas for this thing, but the core was always "play it as a roguelike, but grow through multiple characters without managing multiple characters directly".  Maybe the up and coming "He is Coming" has some of the same DNA as this game, but without the "party" aspect, so I guess we're in the roguelike auto-battler genre here. Feel free to connect on discord if you'd like: ptrefall#6982

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Thank you!

I recorded my gameplay and put it up on Youtube. Sorry that it took me a bit to get on top of what was happening! Excellent effort overall.

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Wow, I am impressed with your persistence! Clearly there is not quite enough information given by the game.  I wanted to keep the information low, and let it kind of emerge from the game board, but there is clearly not enough. There are 3 levels of units. Villager upgrades to warrior or archer, warrior upgrades to berserker or knight and archer upgrades to mage. Then there is the special dragon knight that I am very happy to see that you discovered. But what the game does not tell you is when your group of guys can no longer upgrade, thus throwing them at goblins has no upside and you are wasting units. Goblins and Druids are semi predictable, because they will only have a chance to spawn on forest tiles, thus you can simply do your best to avoid forest tiles to avoid the possibility of an encounter. That is a good idea in the start of the game, since the more units you have, the more damage you deal as well. I have beat the game myself, so it is beatable, but it might require a decent seed and economic with when you take a chance against enemies. I am very impressed with how persistent you were in finding the mechanics, clearly that is not something one can expect from the average player, so the game needs better information. Thank you!

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Thank you for your detailed response. That fills in a few of the gaps - and I'm keen on giving it another try. I'll let you know how I go.

L.

I see you used Unity! I'd love it if you could push up a Mac build.

The recent b11 of Unity actually added MacOS support for IL2CPP, so I will try to compile and upload.

I've added your game to our Friday playlist. Feel free to come hangout with other developers in chat while we play your game. Click Follow to be notified when we go live at https://www.twitch.tv/tiger_j

Hi, sorry I missed it. Looking at the stream recording it looks like you didn't get to my game?

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Nope, didn't get to it. I will play it on our next show after GDC though if you are available to come hang out it would be awesome! The show time/countdown is on my channel below the video (scroll down) It will be 5pm eastern time next Monday. follow on twitch for updates and notifications!

I'll do my best to attend the stream! Thank you!

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I had to bump the show to Tuesday. I’ll be playing it then! You can follow me on Twitter for updates about the show https://Twitter.com/stalkjimmy 

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added to the official list! looking forward to it!